feat: rebuild Process Studio into multi-phase Process Creation Wizard\n\n- Replace toy Studio.tsx with proper Wizard.tsx canvas\n- Build 6-step flow: Intake -> Analyze -> Generate -> Validate -> Draft saved -> Publish\n- Implement incremental EA2 writes via wizardApi.ts (flow, batch apply)\n- Use localStorage for draft recovery across reloads\n- Apply industrial-blueprint UI styling matching core doctrine\n- Add Vitest tests for Wizard components and API wrappers
This commit is contained in:
@@ -0,0 +1,431 @@
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import { useState, useEffect } from "react";
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import { useApp } from "../state/store";
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import { wizardApi, type BatchOperation } from "../lib/wizardApi";
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import { Branch, Check, Close, ChevronRight } from "../components/icons";
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type WizardStep = "Intake" | "Analyze" | "Generate" | "Validate" | "Draft saved" | "Publish";
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const STEPS: WizardStep[] = ["Intake", "Analyze", "Generate", "Validate", "Draft saved", "Publish"];
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interface DraftState {
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step: WizardStep;
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flowKey?: string;
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name: string;
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description: string;
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nodes: any[];
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edges: any[];
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fields: { name: string; type: string }[];
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rules: string[];
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}
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export default function Wizard() {
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const mode = useApp((s) => s.mode);
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const pushToast = useApp((s) => s.pushToast);
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const refreshLive = useApp((s) => s.refreshLive);
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const actor = useApp((s) => s.actor);
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const setScene = useApp((s) => s.setScene);
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const canPublish = mode === "live" && !!actor?.user_id;
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const [draft, setDraft] = useState<DraftState>(() => {
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try {
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const stored = localStorage.getItem("fm.mc.wizard.draft");
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if (stored) return JSON.parse(stored);
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} catch {}
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return {
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step: "Intake",
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name: "",
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description: "",
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nodes: [],
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edges: [],
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fields: [],
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rules: []
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};
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});
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const [working, setWorking] = useState(false);
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const [publishedKey, setPublishedKey] = useState<string | null>(null);
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useEffect(() => {
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localStorage.setItem("fm.mc.wizard.draft", JSON.stringify(draft));
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}, [draft]);
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const updateDraft = (patch: Partial<DraftState>) => {
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setDraft(d => ({ ...d, ...patch }));
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};
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const handleIntakeSubmit = async () => {
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if (!draft.description) return;
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setWorking(true);
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try {
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const slug = `process_${Date.now()}`;
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const res = await wizardApi.createDraft({
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name: slug,
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display_name: draft.name || "Untitled Process",
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description: draft.description,
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source_context: "EA2_DRAFT_PROCESS:process_creation",
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config: {
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wizard: {
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marker: "EA2_DRAFT_PROCESS",
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maxDepth: 5,
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maxNodes: 40,
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chat: [],
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uploads: [],
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panelState: {},
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debug: []
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}
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}
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});
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// Auto-generate basic 5-step template
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const templateNodes = [
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{ _key: "n1", kind: "step", display_name: "Capture request details", dispatch_kind: "human" },
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{ _key: "n2", kind: "step", display_name: "Validate requirements", dispatch_kind: "agent", agent_capability: "evaluate_business_rule" },
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{ _key: "n3", kind: "step", display_name: "Prepare work package", dispatch_kind: "agent", agent_capability: "process_design_assistant" },
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{ _key: "n4", kind: "step", display_name: "Review and approve", dispatch_kind: "human" },
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{ _key: "n5", kind: "step", display_name: "Close out process", dispatch_kind: "human" }
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];
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updateDraft({
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flowKey: res._key,
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step: "Analyze",
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nodes: templateNodes
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});
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pushToast("ok", "Draft created in EA2");
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} catch (err: any) {
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pushToast("err", `Failed to create draft: ${err.message}`);
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} finally {
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setWorking(false);
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}
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};
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const handleStructureSave = async () => {
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if (!draft.flowKey || !actor) return;
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setWorking(true);
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try {
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const ops: BatchOperation[] = draft.nodes.map(n => ({
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collection: "ea2_node",
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op: "insert",
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flow_key: draft.flowKey,
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...n
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}));
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// Link them sequentially
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for (let i = 0; i < draft.nodes.length - 1; i++) {
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ops.push({
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collection: "ea2_edge",
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op: "insert",
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flow_key: draft.flowKey,
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_from: `ea2_node/${draft.nodes[i]._key}`,
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_to: `ea2_node/${draft.nodes[i+1]._key}`,
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kind: "next"
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});
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}
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await wizardApi.applyBatch(draft.flowKey, ops, actor);
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updateDraft({ step: "Generate" });
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pushToast("ok", "Structure saved");
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} catch (err: any) {
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pushToast("err", `Save failed: ${err.message}`);
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} finally {
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setWorking(false);
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}
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};
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const handleDataSave = async () => {
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if (!draft.flowKey || !actor) return;
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setWorking(true);
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try {
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// In a real app we'd save proper data models here.
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// For the spike we just move forward and do a dummy update
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await wizardApi.updateDraftConfig(draft.flowKey, {
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config: { wizard: { panelState: { fields: draft.fields } } }
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});
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updateDraft({ step: "Validate" });
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pushToast("ok", "Data requirements saved");
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} catch (err: any) {
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pushToast("err", `Save failed: ${err.message}`);
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} finally {
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setWorking(false);
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}
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};
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const handleRulesSave = async () => {
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if (!draft.flowKey || !actor) return;
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setWorking(true);
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try {
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await wizardApi.updateDraftConfig(draft.flowKey, {
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config: { wizard: { panelState: { rules: draft.rules } } }
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});
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updateDraft({ step: "Draft saved" });
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pushToast("ok", "Rules saved");
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} catch (err: any) {
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pushToast("err", `Save failed: ${err.message}`);
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} finally {
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setWorking(false);
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}
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};
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const handlePublish = async () => {
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if (!draft.flowKey || !actor) return;
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setWorking(true);
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try {
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const ops: BatchOperation[] = [
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{
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collection: "ea2_flow",
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op: "update",
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_key: draft.flowKey,
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status: "published"
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}
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];
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await wizardApi.applyBatch(draft.flowKey, ops, actor);
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updateDraft({ step: "Publish" });
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setPublishedKey(draft.flowKey);
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pushToast("ok", "Process published successfully!");
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refreshLive();
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} catch (err: any) {
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pushToast("err", `Publish failed: ${err.message}`);
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} finally {
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setWorking(false);
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}
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};
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const handleStartInstance = async () => {
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if(!publishedKey) return;
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setWorking(true);
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try {
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await wizardApi.startInstance(publishedKey);
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pushToast("ok", "New instance started!");
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setScene("mission");
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} catch(err:any) {
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pushToast("err", `Failed to start: ${err.message}`);
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} finally {
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setWorking(false);
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}
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}
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const renderStepNav = () => (
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<div className="wizard-progress">
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{STEPS.map((step, i) => {
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const isActive = step === draft.step;
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const isPast = STEPS.indexOf(step) < STEPS.indexOf(draft.step);
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return (
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<div key={step} className={`wizard-step-marker ${isActive ? 'active' : ''} ${isPast ? 'past' : ''}`}>
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<span className="step-num">{i + 1}</span>
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<span className="step-label">{step}</span>
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{i < STEPS.length - 1 && <ChevronRight size={12} className="step-chevron" />}
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</div>
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);
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})}
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</div>
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);
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return (
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<div className="wizard-container">
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<header className="wizard-header">
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<div>
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<div className="mc-hero-eyebrow"><Branch size={12} /> Process Creation Wizard</div>
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<h2 className="mc-hero-title">Build a new process</h2>
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</div>
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{renderStepNav()}
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</header>
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<div className="wizard-content">
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{draft.step === "Intake" && (
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<div className="wizard-panel">
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<h3 className="panel-h">What process do you want to build?</h3>
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<div className="field-group">
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<label>Name (optional)</label>
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<input
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type="text"
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value={draft.name}
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onChange={e => updateDraft({ name: e.target.value })}
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placeholder="e.g. Laptop Procurement"
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/>
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</div>
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<div className="field-group">
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<label>Describe the process</label>
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<textarea
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value={draft.description}
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onChange={e => updateDraft({ description: e.target.value })}
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placeholder="When a store manager requests a new laptop, run a procurement approval..."
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rows={4}
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/>
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</div>
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<button
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className="btn btn-primary"
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onClick={handleIntakeSubmit}
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disabled={!draft.description || working || !canPublish}
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title="POST /api/ea2/flow"
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>
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{working ? 'Saving...' : 'Start Drafting →'}
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</button>
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{!canPublish && <p className="warning-text">Switch to LIVE mode + sign in to create processes.</p>}
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</div>
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)}
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{draft.step === "Analyze" && (
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<div className="wizard-panel">
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<h3 className="panel-h">Review proposed structure</h3>
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<div className="node-list">
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{draft.nodes.map((n, i) => (
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<div key={n._key} className="node-card">
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<div className="node-header">
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<span className="node-idx">{i + 1}</span>
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<input
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value={n.display_name}
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onChange={e => {
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const newNodes = [...draft.nodes];
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newNodes[i].display_name = e.target.value;
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updateDraft({ nodes: newNodes });
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}}
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/>
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</div>
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<div className="node-meta">
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<select
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value={n.dispatch_kind}
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onChange={e => {
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const newNodes = [...draft.nodes];
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newNodes[i].dispatch_kind = e.target.value;
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updateDraft({ nodes: newNodes });
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}}
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>
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<option value="human">Human Task</option>
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<option value="agent">Agent Task</option>
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<option value="system">System Task</option>
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</select>
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</div>
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</div>
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))}
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</div>
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<button
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className="btn btn-primary"
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onClick={handleStructureSave}
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disabled={working}
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title="POST /api/ea2/apply-batch"
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>
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{working ? 'Saving...' : 'Confirm Structure →'}
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</button>
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</div>
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)}
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{draft.step === "Generate" && (
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<div className="wizard-panel">
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<h3 className="panel-h">What information do you need to collect?</h3>
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<div className="field-list">
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{draft.fields.map((f, i) => (
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<div key={i} className="field-row">
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<input
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placeholder="Field name"
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value={f.name}
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onChange={e => {
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const newFields = [...draft.fields];
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newFields[i].name = e.target.value;
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updateDraft({ fields: newFields });
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}}
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/>
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<select
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value={f.type}
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onChange={e => {
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const newFields = [...draft.fields];
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newFields[i].type = e.target.value;
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updateDraft({ fields: newFields });
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}}
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>
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<option value="string">Text</option>
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<option value="number">Number</option>
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<option value="boolean">Yes/No</option>
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</select>
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<button className="icon-btn" onClick={() => updateDraft({ fields: draft.fields.filter((_, idx) => idx !== i) })}><Close size={12} /></button>
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</div>
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))}
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<button className="btn btn-secondary" onClick={() => updateDraft({ fields: [...draft.fields, { name: "", type: "string" }] })}>+ Add Field</button>
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</div>
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<button
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className="btn btn-primary"
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onClick={handleDataSave}
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disabled={working}
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title="PUT /api/ea2/flow/{key}"
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>
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{working ? 'Saving...' : 'Confirm Data →'}
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</button>
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</div>
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)}
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{draft.step === "Validate" && (
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<div className="wizard-panel">
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<h3 className="panel-h">When should this process do something different? (Rules)</h3>
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<div className="field-list">
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{draft.rules.map((r, i) => (
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<div key={i} className="field-row">
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<input
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placeholder="e.g. If cost > 5000, require VP approval"
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value={r}
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onChange={e => {
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const newRules = [...draft.rules];
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newRules[i] = e.target.value;
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updateDraft({ rules: newRules });
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}}
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style={{ flex: 1 }}
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/>
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<button className="icon-btn" onClick={() => updateDraft({ rules: draft.rules.filter((_, idx) => idx !== i) })}><Close size={12} /></button>
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</div>
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))}
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<button className="btn btn-secondary" onClick={() => updateDraft({ rules: [...draft.rules, ""] })}>+ Add Rule</button>
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</div>
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<button
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className="btn btn-primary"
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onClick={handleRulesSave}
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disabled={working}
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title="PUT /api/ea2/flow/{key}"
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>
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{working ? 'Saving...' : 'Review Process →'}
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</button>
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</div>
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)}
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{draft.step === "Draft saved" && (
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<div className="wizard-panel">
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<h3 className="panel-h">Review & Publish</h3>
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<p>Your process <strong>{draft.name || 'Untitled'}</strong> is ready to be published to EA2.</p>
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<div className="summary-stats">
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<div><span>Steps:</span> {draft.nodes.length}</div>
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<div><span>Data fields:</span> {draft.fields.length}</div>
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<div><span>Rules:</span> {draft.rules.length}</div>
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</div>
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<div className="actions-row">
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<button className="btn btn-secondary" onClick={() => updateDraft({ step: "Intake" })}>Edit</button>
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<button
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className="btn btn-primary"
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onClick={handlePublish}
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disabled={working}
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title="POST /api/ea2/apply-batch"
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>
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{working ? 'Publishing...' : 'Publish to EA2'}
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</button>
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</div>
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</div>
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)}
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{draft.step === "Publish" && (
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<div className="wizard-panel success-panel">
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<div className="success-icon"><Check size={32} /></div>
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<h3 className="panel-h">Process Published!</h3>
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<p>Process definition <code>{publishedKey}</code> is now active in EA2.</p>
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<div className="actions-row">
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<button className="btn btn-secondary" onClick={() => { setDraft({ step: "Intake", name: "", description: "", nodes: [], edges: [], fields: [], rules: [] }); setPublishedKey(null); }}>Create Another</button>
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<button
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className="btn btn-primary"
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onClick={handleStartInstance}
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disabled={working}
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title="POST /api/runtime/transactions"
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>
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Start First Instance Now
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</button>
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</div>
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</div>
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)}
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</div>
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</div>
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);
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}
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