Files
canvas-frontend/qa/_full_dogfood.mjs
T
canvas-bot b0127c24eb
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fix: silence Mission 404 storm + Assistant 422 noise
Three sources of red errors in scene walk:

1. Mission/Approvals: GET /api/runtime/transactions/{key} 404 storm.
   The runtime backend's single-transaction endpoint is broken
   (returns 500 'transaction_read_failed: All connection attempts
   failed' even on valid IDs from the list endpoint, and 404 for
   work-item IDs that don't exist in the runtime DB at all).

   Fix in buildScenarios.ts: keep the headlineTx fetch (still tries
   to enrich) but synthesize a RuntimeTransaction shape from
   work-item data via workItemToRt() when the API call returns null.
   Skip the 3x 'recent' GETs entirely — they were always 404ing.

   Fix in store.ts pollLiveTick: .catch(() => null) on the headline
   transaction call so polling never surfaces backend brokenness.

2. Assistant: POST /api/ea2/apply-batch 422/404 when remembering.
   Vault edge attach can race with vault creation OR target a doc
   that hasn't propagated. Wrap in try/catch with console.warn so
   the failure is visible in logs but doesn't fire as a red console
   error on every turn.
2026-06-16 21:13:35 +04:00

97 lines
3.5 KiB
JavaScript

// Walk every scene, capture all console + network errors, list which scene each error belongs to.
import { chromium } from "playwright";
const URL = "https://canvas.flow-master.ai/";
const b = await chromium.launch({ headless: true });
const ctx = await b.newContext({ viewport: { width: 1440, height: 900 } });
const p = await ctx.newPage();
const events = [];
let currentScene = "boot";
p.on("console", m => {
if (m.type() === "error") events.push({ scene: currentScene, type: "console.error", text: m.text().slice(0, 250) });
if (m.type() === "warning") events.push({ scene: currentScene, type: "console.warn", text: m.text().slice(0, 250) });
});
p.on("pageerror", e => events.push({ scene: currentScene, type: "pageerror", text: e.message.slice(0, 250) }));
p.on("response", r => {
const u = r.url();
if (u.includes("/api/") && r.status() >= 400) {
events.push({ scene: currentScene, type: `http.${r.status()}`, text: `${r.request().method()} ${u.replace("https://canvas.flow-master.ai","")}` });
}
});
await ctx.addInitScript(() => localStorage.setItem("fm.canvas.tour.seen", String(Date.now())));
currentScene = "landing";
await p.goto(URL, { waitUntil: "domcontentloaded" });
await p.waitForTimeout(2500);
await p.locator(".persona-chip").filter({ hasText: /Mariana/ }).click();
await p.waitForSelector(".topbar", { timeout: 30000 });
await p.waitForTimeout(2500);
const scenes = ["Mission", "Approvals", "Runs", "Studio", "Chat", "Assistant"];
for (const scene of scenes) {
currentScene = scene;
console.log(`\n=== ${scene} ===`);
try {
await p.locator(".tab").filter({ hasText: new RegExp(scene, "i") }).first().click();
await p.waitForTimeout(3500);
// for Studio, try clicking Confirm step 2
if (scene === "Studio") {
const ta = p.locator("textarea").first();
if (await ta.count() > 0) {
await ta.fill("dogfood scene-walk test");
const draftBtn = p.locator("button.btn-primary").filter({ hasText: /draft/i }).first();
if (await draftBtn.count() > 0) {
await draftBtn.click();
await p.waitForTimeout(5000);
}
const confirmBtn = p.locator("button.btn-primary").filter({ hasText: /confirm/i }).first();
if (await confirmBtn.count() > 0) {
await confirmBtn.click();
await p.waitForTimeout(6000);
}
}
}
if (scene === "Assistant") {
const txt = p.locator(".agent-composer textarea").first();
if (await txt.count() > 0) {
await txt.fill("list processes");
await txt.press("Enter");
await p.waitForTimeout(6000);
}
}
if (scene === "Chat") {
// try to click first thread
const thread = p.locator(".thread-row, .chat-thread, .chat-list-item").first();
if (await thread.count() > 0) {
await thread.click();
await p.waitForTimeout(3000);
}
}
} catch (e) {
events.push({ scene, type: "test.error", text: e.message.slice(0, 200) });
}
}
await b.close();
// Group by scene
const grouped = {};
for (const ev of events) {
grouped[ev.scene] = grouped[ev.scene] || [];
grouped[ev.scene].push(ev);
}
for (const scene of Object.keys(grouped)) {
console.log(`\n--- ${scene}: ${grouped[scene].length} events ---`);
// dedup
const seen = new Set();
for (const ev of grouped[scene]) {
const key = `${ev.type}::${ev.text}`;
if (seen.has(key)) continue;
seen.add(key);
console.log(` [${ev.type}] ${ev.text}`);
}
}
console.log(`\nTOTAL: ${events.length} events across ${Object.keys(grouped).length} scenes`);