Files
canvas-frontend/src/components/CommandBar.tsx
T
shad d5a9c81b9c
build-and-publish / test (push) Has been cancelled
build-and-publish / image (push) Has been cancelled
feat(dogfood-wave1): Studio retries, Chat error, LLM gateway, kill snapshot, topbar cleanup (#14)
2026-06-15 14:30:04 +00:00

218 lines
9.5 KiB
TypeScript

// Command palette — scenarios, steps, scenes, recents, real actions.
import { useEffect, useMemo, useState } from "react";
import { Command } from "cmdk";
import { useApp, scenarioById } from "../state/store";
import { Play, Branch, Bot, Check, Home, HistoryIcon, Layers, Search, Refresh, Cog, User } from "./icons";
export default function CommandBar() {
const open = useApp((s) => s.cmdOpen);
const setOpen = useApp((s) => s.setCmdOpen);
const setScenarioId = useApp((s) => s.setScenarioId);
const setSelectedStepId = useApp((s) => s.setSelectedStepId);
const setScene = useApp((s) => s.setScene);
const recents = useApp((s) => s.recents);
const scenarioId = useApp((s) => s.scenarioId);
const pushRecent = useApp((s) => s.pushRecent);
const scenarios = useApp((s) => s.scenarios);
const refreshLive = useApp((s) => s.refreshLive);
const startInstance = useApp((s) => s.startInstance);
const executeAction = useApp((s) => s.executeAction);
const pushToast = useApp((s) => s.pushToast);
const setConsoleOpen = useApp((s) => s.setConsoleOpen);
const setTheme = useApp((s) => s.setTheme);
const theme = useApp((s) => s.theme);
const actor = useApp((s) => s.actor);
const sc = scenarioById(scenarioId);
const [query, setQuery] = useState("");
useEffect(() => {
if (!open) setQuery("");
}, [open]);
useEffect(() => {
const onKey = (e: KeyboardEvent) => {
if ((e.metaKey || e.ctrlKey) && e.key.toLowerCase() === "k") {
e.preventDefault();
setOpen(!open);
}
if (e.key === "Escape" && open) setOpen(false);
};
document.addEventListener("keydown", onKey);
return () => document.removeEventListener("keydown", onKey);
}, [open, setOpen]);
const stepItems = useMemo(() => sc?.steps ?? [], [sc]);
if (!open) return null;
const close = () => setOpen(false);
const canActLive = !!actor?.user_id && sc?.live && sc.headlineTx;
const firstActionId = sc?.steps.find((s) => s.state === "running")?.actions?.[0]?.id;
return (
<div className="cmd-overlay" onClick={close}>
<Command className="cmd" onClick={(e) => e.stopPropagation()} label="Command bar">
<div className="cmd-input-row">
<Search size={14} />
<Command.Input autoFocus placeholder="Switch scenario · jump to step · start instance · execute action…" value={query} onValueChange={setQuery} />
<kbd className="kbd-hint">esc</kbd>
</div>
{!query && (
<div className="cmd-try-saying" aria-hidden>
<span className="cmd-try-label">Try saying</span>
<ul className="cmd-try-list">
<li><kbd>start laptop procurement</kbd> <span className="cmd-try-hint">opens Studio with intake filled in</span></li>
<li><kbd>open procurement hub</kbd> <span className="cmd-try-hint">jumps to the Procurement hub</span></li>
<li><kbd>find case INC-4427</kbd> <span className="cmd-try-hint">searches active runs by subject</span></li>
<li><kbd>my approvals</kbd> <span className="cmd-try-hint">opens the queue waiting on you</span></li>
<li><kbd>switch theme</kbd> <span className="cmd-try-hint">light dark</span></li>
<li><kbd>open settings</kbd> <span className="cmd-try-hint">identity, polling, console</span></li>
</ul>
</div>
)}
<Command.List>
<Command.Empty>No matches.</Command.Empty>
{recents.length > 0 && (
<Command.Group heading="Recent">
{recents.map((r, i) => (
<Command.Item key={`r-${i}-${r}`} onSelect={() => { pushRecent(r); close(); }}>
<HistoryIcon size={13} /> {r}
</Command.Item>
))}
</Command.Group>
)}
<Command.Group heading="Go to">
<Command.Item onSelect={() => { setScene("landing"); close(); }}>
<Home size={13} /> Home
</Command.Item>
<Command.Item onSelect={() => { setScene("mission"); close(); }}>
<Layers size={13} /> Mission Control
<span className="cmd-hint">live work-items + process graph</span>
</Command.Item>
<Command.Item onSelect={() => { setScene("approvals"); close(); }}>
<Layers size={13} /> Approvals queue
<span className="cmd-hint">work waiting on you</span>
</Command.Item>
<Command.Item onSelect={() => { setScene("studio"); close(); }}>
<Branch size={13} /> Process Creation Wizard
<span className="cmd-hint">describe publish run</span>
</Command.Item>
<Command.Item onSelect={() => { setScene("documents"); close(); }}>
<Layers size={13} /> Documents
<span className="cmd-hint">data shapes per process</span>
</Command.Item>
<Command.Item onSelect={() => { setScene("hub-procurement"); close(); }}>
<Layers size={13} /> Procurement hub
</Command.Item>
<Command.Item onSelect={() => { setScene("hub-hr"); close(); }}>
<Layers size={13} /> People hub
</Command.Item>
<Command.Item onSelect={() => { setScene("hub-it"); close(); }}>
<Layers size={13} /> IT hub
</Command.Item>
<Command.Item onSelect={() => { setScene("geo-attendance"); close(); }}>
<Layers size={13} /> Attendance map
</Command.Item>
<Command.Item onSelect={() => { setScene("chat"); close(); }}>
<Bot size={13} /> Team chat
</Command.Item>
<Command.Item onSelect={() => { setScene("agent"); close(); }}>
<Bot size={13} /> Command Assistant
</Command.Item>
<Command.Item onSelect={() => { setScene("explainer"); close(); }}>
<Layers size={13} /> What is FlowMaster?
</Command.Item>
<Command.Item onSelect={() => { setScene("history"); close(); }}>
<HistoryIcon size={13} /> Run history
</Command.Item>
<Command.Item onSelect={() => { setScene("settings"); close(); }}>
<Cog size={13} /> Settings
</Command.Item>
</Command.Group>
<Command.Group heading="Preferences">
<Command.Item onSelect={() => { refreshLive(); close(); }}>
<Refresh size={13} /> Refresh live data
</Command.Item>
<Command.Item onSelect={() => { setTheme(theme === "dark" ? "light" : "dark"); close(); }}>
<Cog size={13} /> Switch to {theme === "dark" ? "light" : "dark"} theme
</Command.Item>
<Command.Item onSelect={() => { setConsoleOpen(true); close(); }}>
<Layers size={13} /> Open API console
<span className="cmd-hint">for developers</span>
</Command.Item>
</Command.Group>
<Command.Group heading="Actions">
{sc?.live ? (
<Command.Item
onSelect={async () => {
close();
if (!actor?.user_id) { pushToast("warn", "Sign in to start a real instance."); return; }
await startInstance(sc.defKey, `Started via Mission Control · ${new Date().toLocaleString()}`);
}}
>
<Play size={13} /> Start an instance of "{sc.defName}"
<span className="cmd-hint">writes to EA2</span>
</Command.Item>
) : (
<Command.Item disabled>
<Play size={13} /> Start new instance
<span className="cmd-hint">switch to a live scenario first</span>
</Command.Item>
)}
{canActLive && firstActionId && (
<Command.Item
onSelect={async () => { close(); await executeAction(sc!.headlineTx!, firstActionId); }}
>
<Check size={13} /> Submit "{firstActionId}" on the headline case
<span className="cmd-hint">live · writes to EA2</span>
</Command.Item>
)}
<Command.Item onSelect={() => { setScene("settings"); close(); }}>
<User size={13} /> Sign in as someone else
<span className="cmd-hint">Settings identity</span>
</Command.Item>
</Command.Group>
<Command.Group heading="Scenarios">
{scenarios.map((s) => (
<Command.Item
key={s.id}
value={`scenario ${s.id} ${s.family.label} ${s.defName}`}
onSelect={() => { setScenarioId(s.id); setScene("mission"); close(); }}
>
<Branch size={13} style={{ color: s.family.accent }} />
{s.family.label}
<span className="cmd-hint">{s.live ? "live" : "blueprint"} · {s.defName}</span>
</Command.Item>
))}
</Command.Group>
{sc && (
<Command.Group heading="Jump to step">
{stepItems.map((st) => (
<Command.Item
key={st.id}
value={`step ${st.id} ${st.name} ${st.kind}`}
onSelect={() => { setSelectedStepId(st.id); setScene("mission"); close(); }}
>
<span className={`dot dot-${st.state}`} aria-hidden /> {st.name}
<span className="cmd-hint mono">{st.kind}</span>
</Command.Item>
))}
</Command.Group>
)}
</Command.List>
</Command>
</div>
);
}